Save state functionality has been part of the emulation scene for many years but it seems that it may make the move to consoles. A recent patent made bySonyoutlines a future version of the PlayStation controller with a dedicated Save State button, per a legal document spotted onPatentScopeby the folks atTech4Gamers. An exact quote from the document states, “The user is able to enter the rewind mode from the live game play using one or more controller inputs to view recent game play (e.g. rewinding, fast-forwarding, playing, etc.) and returning to live game play afterwards.” Keep in mind that not all patents become real products.
To users of various emulators, this descriptor of a “rewind mode” recalls the save and load state functionality common to those applications. Even Nintendo Switch Online’s retro games support save states and brief rewind windows, these days. Instead of setting this functionality to a key bind like on PC emulators or a custom button combination like on Switch, though, Sony is looking to implement a dedicated button for this specific functionality, likely within immediate proximity to the D-Pad.
Outside of official and unofficial emulators, there are some other uses of save states in gaming— and not just regular old save files. One of the most interesting examples of this has to bePrince of Persia: Sands of Time, a 2003 action adventure game originally released for PlayStation 2, Xbox, and Nintendo GameCube in November 2003. That game’s titular sands of time mechanic allowed players to reverse time to undo unfortunate deaths to the game’s many enemies and environmental hazards, quite similar to how system-level save state functionality often allows users to rewind death or other mistakes in emulators.
Of course, it’s worth noting that such a button like this, even implemented system-level, simply will not work with all games. For example, multiplayer titles that rely on synchronizing game states between players, servers, or both won’t allow for functionality like this. A dedicated button like this would only be usable in single-player games, and some fans may even argue it would taint those experiences— particularlySoulsbornefans and their devotion to a static difficulty.
Get Tom’s Hardware’s best news and in-depth reviews, straight to your inbox.
Christopher Harper has been a successful freelance tech writer specializing in PC hardware and gaming since 2015, and ghostwrote for various B2B clients in High School before that. Outside of work, Christopher is best known to friends and rivals as an active competitive player in various eSports (particularly fighting games and arena shooters) and a purveyor of music ranging from Jimi Hendrix to Killer Mike to the Sonic Adventure 2 soundtrack.