Following the near-completePS5 Prospecs list leak earlier this month, leaked info verified by Tom Henderson atInsider Gamingpoints toward the specific requirements for games to receive “PS5 Pro Enhanced” labeling, codenamed “Trinity Enhanced” internally.

The ideal “Trinity Enhanced” mode is described as usingPSSRto upscale resolution to 4K, achieving a constant 60 FPS, and adding or increasing ray tracing effects compared to the stock PS5 version, which may or may not have RT. While specific PS5 titles are built from the ground up for RT, likeSpider-Man 2, others skirt RT entirely while still targeting 30-60 FPS, likeFinal Fantasy XVI —so this seems ideal for those games, in particular.

Sony PlayStation 5

However, “Trinity Enhanced” requirements seem looser than meeting all three of the above goals at once. Instead, meeting any of the below-listed requirements will give a PS5 Pro game its appropriate Trinity Enhanced/PS5 Pro Enhanced labeling.

Leaked PS5 Pro “Trinity Enhanced” Requirements (any)

Let’s use a specific PS5 game as an example to examine these PS5 Pro Enhanced requirements in more detail.

Devil May Cry 5: Special Edition was released on PS5 with various performance modes. As what was originally a PS4 game locked to 60 FPS without RT, one of the basic PlayStation 5/Special Edition enhancements was ray tracing. Ray tracing could be enabled in DMC5:SE while targeting 30 FPS at 4K or 60 FPS at 1080p. However, the game also offered to run at up to 120 FPS/120 Hz without ray-tracing with resolution scaling enabled.

Official shot of existing RT on vs RT off PS5 Performance Modes for Devil May Cry 5: Special Edition on PS5.

With the four existing performance modes of DMC5:SE on current PS5 hardware targeting either ray tracing or high FPS, it seems evident that a “Trinity Enhanced” patch for the game would allow you to do both. Enabling RT in DMC5:SE’s Variable 120 Hz Performance Mode, for example, would seem to fall perfectly in line with the PS5 Pro’s established ~4X RT performance boost—though it may not consistently hit 120 FPS.

Widespread speculation from outlets like Digital Foundry points toward actual next-gen titles likeGrand Theft Auto VIbeing unable to run at 60 FPS on the console. However, if the footage of the game we’ve already seen is running with those ray-traced effects at 30 FPS on existing console hardware— as DMC5:SE is above when targeting 4K— it does seem that PS5 Pro may allow those 30 FPS RT Modes to hit 60.

Christopher Harper

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On base PS5 and in PC games, real-time ray-tracing is also incredibly CPU-intensive, not simply GPU-intensive. However, console games can be optimized at an SoC level, and it seems as if the PS5 Pro’s GPU may be tailor-made to offset those CPU bottlenecks otherwise introduced by real-time ray tracing on the console.

Considering the nature of these “PS5 Pro Enhanced” performance targets and the existing leaked specs, it may be too soon to rule out 60 FPS for PS5 Pro games.

Christopher Harper has been a successful freelance tech writer specializing in PC hardware and gaming since 2015, and ghostwrote for various B2B clients in High School before that. Outside of work, Christopher is best known to friends and rivals as an active competitive player in various eSports (particularly fighting games and arena shooters) and a purveyor of music ranging from Jimi Hendrix to Killer Mike to the Sonic Adventure 2 soundtrack.