Intel has announced that its AI-powered upscaling tech XeSS (Xe Super Sampling) is now available in over 200 games, while the newerXeSS 2has been added to 10 more titles. As promised, the newAssassin’s Creed: ShadowsandCivilization VIIare getting support for XeSS 2 alongside popular titles includingNaraka Bladepoint,Like a Dragon: Pirate Yakuza in Hawaii, andDelta Force: Black Hawk Down.
Notably, Intel lists a total of 13 XeSS 2-enabled games on itswebsite, however, according toPC Gaming Wiki, it is supported in over 20 titles. Introduced alongside theArc B580andB570GPUs late last year, XeSS 2 offered support for only a handful of games up until today. Leveraging the Battlemage architecture, XeSS 2 combines upscaling, frame generation, and latency reduction to compete with rival technologies like Nvidia’s DLSS and AMD’s FSR. As of now XeSS 2 is fully compatible with only Intel’s Arc A-series and B-series discrete GPUs and integrated graphics found in newer Intel Core Ultra processors.
In itsannouncement, Intel also shared some performance data using its Arc B580 GPU to showcase the capabilities of XeSS 2. According to the company,Diablo IVsaw up to a 4x increase in frame rates, jumping from 46 FPS at 1440p native resolution to 186 FPS using XeSS 2. Similarly, games likeAssassin’s Creed: Shadows,Delta Force: Black Hawk Down,Hogwarts Legacy, andF1 24witnessed over 2x improvements in performance.
XeSS 2 is also supported on select Intel Core Ultra mobile processors that feature new integrated Arc GPU solutions. Intel claims that the Core Ultra 9 285H processor with the Intel Arc 140T iGPU can offer over 40 FPS in various titles, with many surpassing 60 FPS. That might not be a huge increase, but it does make them more playable, especially on laptops without a discrete GPU. InMarvel Rivalsrunning at 1080p with high settings, frame rates jumped from 23 FPS to 66 FPS using XeSS 2, which is a 187% uplift, whileLike a Dragon: Pirate Yakuza in Hawaiiwent from 32 FPS to 96 FPS.
XeSS 2 also includes a feature called Xe Low Latency (XeLL), which helps reduce input lag and improve responsiveness. In Intel’s tests acrossMarvel Rivals,F1 24, andAssassin’s Creed: Shadows, XeLL lowered latency by an average of 45%, making it particularly useful in fast-paced and competitive multiplayer games.
While Intel still lags behind Nvidia and AMD in terms of overall adoption and GPU ecosystem maturity, the company’s ongoing investment in XeSS shows promising progress. It’s encouraging to see Intel offering viable upscaling and performance-boosting alternatives, especially in the entry-level and budget GPU segment.
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Kunal Khullar is a contributing writer at Tom’s Hardware. He is a long time technology journalist and reviewer specializing in PC components and peripherals, and welcomes any and every question around building a PC.