Almost a full sixteen years following its initial November 2008 release,Sonic Unleashedfinally has a fully-blown native PC port, dubbedUnleashed Recompiled. This is a Recompiled PC port, specifically, thanks to fan efforts pioneering theXenonRecompandXenosRecomptools used to do it, allowing for PowerPC code and Xenos shaders to be converted into x86 PC-compatible C++ and HLSL code, respectively.

This also means that, in theory,anyXbox 360 game should now be fully Recompilable for native PC port goodness, including those unsupported by modern Xbox Backward Compatibility, effectively freeing several games from the graveyard — and opening the doors of modding wider than ever. If this sounds familiar to you, it might be because a similar endeavor gave usZelda 64: RecompiledandN64: Recompiled,which we’ve covered previously.

Sonic Unleashed: Recompiled running natively on PC.

Locking in onSonic Unleashedspecifically, one may be left wondering what exactly pushed fans so far as to make a native PC port before Sega did. In truth,Sonic Unleashedhas long been something of a white whale for the Sonic modding community on PC — theUnleashed Projectand several related mods have long existed to portmostof the game’s highlight content (Daytime stages, which inspired all future Boost formula gameplay) into the original PC port ofSonic Generations. Until Xbox Series S/X Backwards Compatibility and FPS Boost capabilities were added, moddingGenerationsPC was theonlyway to play these levels at a silky-smooth 60 FPS, since the original PS360 hardware could often dip below 30 FPS trying to runUnleashed’s massive levels flush with graphical flourishes like full Global Illumination (though pre-baked rather than today’s modern RTGI).

In more recent years, progress on Xbox 360 and PlayStation 3 emulation through Xenia and RPCS3 has also progressed significantly, providing a venue through which players could play the full game on PC, albeit with a performance loss compared toGenerationsmodding thanks to emulation overhead.

Unleashed Recompiled - Release Trailer - YouTube

But finally, fans ofSonic Unleashedcan enjoy the game in a form truly unleashed for modern platforms thanks toUnleashed Recompiled, which uses recompilation tools built on top of Xenia’s emulation progress, now refined fully into a much easier-to-run PC port. The PC port adds all the staple features one would expect, including uncapped resolution support and proper graphics settings. There are even some nifty extras, like a “Music Attenuation” feature that automatically mutes in-game music whenever you’re playingaudiooff a music player. You can also raise the FPS cap above 60 FPS, but due to the physics issues introduced by doing this, I highly recommend employing the use ofLossless Scalingor your GPU’s own universal Frame Generation solution to play above 60 FPS, instead.

Of course, those hoping to play withUnleashed Recompiledor wanting to make their own Xbox 360 recompilations will need to legally secure their own copies of the Xbox 360 titles, DLC, etc, as with any emulation-adjacent project. But compared to having to play these games on consoles — particularly considering the fact thatUnleashed Recompiledeven supports fully-blown graphics and gameplay mods likeForeign Input SystemandImproved Progressionvia the HedgeModManager — the best choice for playing Xbox 360 games is now more obvious than ever.

Christopher Harper

Welcome to PC,Sonic Unleashed— we’ve been waiting for you.

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Christopher Harper has been a successful freelance tech writer specializing in PC hardware and gaming since 2015, and ghostwrote for various B2B clients in High School before that. Outside of work, Christopher is best known to friends and rivals as an active competitive player in various eSports (particularly fighting games and arena shooters) and a purveyor of music ranging from Jimi Hendrix to Killer Mike to the Sonic Adventure 2 soundtrack.