Visual Capitalist recently releasedan infographic and articleshowcasing the market share of video game revenue, scaled to the massive success of mobile gaming at $101 billion in 2022. PC and console, meanwhile, were at $45 billion and $30 billion, respectively— and data available in charts at the source reveals PC revenues outstripping consoles since 2013.

If the PC lead held into 2023, it would mean PCs have enjoyed a solid ten years, trouncing consoles in gaming revenues. That said, the same data also reflects a mobile gaming revenue lead since 2009, at $18 billion to PC’s $17 billion and console’s $25 billion of the time.

An infographic of 50 Years of Gaming Revenue from Visual Capitalist, reflecting data originally sourced from Pelham Smithers.

Mind you, this is a measure of revenue, not necessarily unit sales. For example, it most likely includes MMOs likeWorld of Warcraft (2004)and live service games with or without functioning economies, likeTeam Fortress 2(2007, live service since 2010), in its calculations. And yes, both of those games still run today — TF2 is still inSteam’s Top 24 Most-Playedin 2023, and both titles receive semi-frequent updates from their developers.

Unit sales aren’t bad on PC either, though. On Steam alone, over14.5 thousand gameswere launched in 2023, andSteam revenuehas been estimated at $9 billion in 2020 by itself. Even consoles have also seen a fair surge in 2023, following the release of many AAA and AA games delayed by the pandemic. This includes the likes ofFinal Fantasy XVI (2023)andSpider-Man 2 (2023)on PlayStation 5, especially.

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While we typically focus on PC and console gaming at Tom’s Hardware, it’s impossible to look at this infographic and not remark on the status of the mobile gaming market.

Beyond the Free To Play and microtransactions for ad-removal or playtime models adopted by the majority of mobile games in the 2010s, pushing closer to the 2020s has also seen “gacha games"rise from a mostly Japanese thing to a global sensation. Of2023’s Top 10 Grossing Mobile Games, two of them are gacha titles from Mihoyo, the developer ofGenshin Impact (2020).

Christopher Harper

While there’s no end to debate around game publishers, developers, and business models, the statistics show that the industry is relatively healthy…at least, in terms of revenue. These numbers by themselves can’t reflect the realities of an industry with AAA players that regularly perform mass layoffs after successful game releases. Reports suggest that, somehow,not evenSpider-Man 2 (2023)broke even.

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Christopher Harper has been a successful freelance tech writer specializing in PC hardware and gaming since 2015, and ghostwrote for various B2B clients in High School before that. Outside of work, Christopher is best known to friends and rivals as an active competitive player in various eSports (particularly fighting games and arena shooters) and a purveyor of music ranging from Jimi Hendrix to Killer Mike to the Sonic Adventure 2 soundtrack.